Society for the Social Study of Mobile Communications


The Society for the Social Study of Mobile Communication (SSSMC) is intended to facilitate the international advancement of cross-disciplinary mobile communication studies. It is intended to serve as a resource and to support a network of scholarly research as to the social consequences of mobile communication.




Wednesday, October 29, 2014

Inaugural “Sports, Communication, and Technology Summit


*Inaugural “Sports, Communication, and Technology Summit” hosted by the
Marist College Center for Sports Communication*
Saturday, March 28, 2015

8:30 a.m. to 5 p.m.

Location: Marist College

The Marist College Center for Sports Communication is pleased to announce its first Summit on Sports, Communication, and Technology. This day-long event will bring together undergraduate students, graduate students, faculty, practitioners, and industry leaders for a robust discussion of and unique skill training in the broadly defined domain of sports communication technology – from video and audio production to sports apps to wearable computing technology at live events. While this event is focused on unique experiences for undergraduate students, there will be important learning endeavors for faculty, graduate students, and those working in the field. We encourage registration and involvement from all groups. The event is open to all those from various and divergent fields with an interest in this topic. To encourage participation, registration is set at $35 for all participants, which goes towards offsetting event costs.

You can register for the event here <http://sportscomm.marist.edu/techregister.html>.

The summit will consist of the following events:

*Undergraduate Case Study Competition*

Student groups of up to six will present a solution to a case that will be assigned approximately two months in advance of the event (the beginning of the spring semester). This case will ask students to solve a problem/quandary in sports using communication technology. The solution can come in a variety of forms: a concept or research paper, a campaign, software, an app, or any other format that best provides a solution to the presented problem. At the symposium, students groups will give a ten minute presentation to the audience and panel of judges on their solution. At the conclusion of group presentations, judges will ask questions to participants. Awards will be given to the winning three groups. More information about the case, including specific guidelines and rules, will be given to teams upon registration and the assignment of the project.

*Panel Discussion*

The symposium will feature a panel of leading professionals, innovators, and scholars in a discussion of a vital topic in the sports, communication, and technology space. Attendees will be able to ask questions of the panelists after the presentation. This year’s panel will focus on communication technology for the in-arena experience. The panel will focus on ways interactive technology , from smart devices to video boards, have enriched fan experiences at live sporting events and ways that sport producers are enhancing these technologies to keep up with/surpass the at-home viewing experience. Panelists will address successes, challenges, and possible future evolution.

*Lunch and Keynote Speaker*

Lunch will be provided for all registered attendees. A keynote speaker (to be named) will address the assembly during the lunch period. Additionally, Marist College Center for Sports Communication faculty will discuss the Center’s research agenda in and highlight their student/faculty research collaborations.


*Hands-on Tutorials*
In 45-minute sessions, professors and practitioners will provide tutorials on relevant sports communication technology. These sessions will offer attendees hands-on experience in some form of sports communication technology, particularly ones that might fall outside of traditional
classroom instruction. Sessions will fall into one of the following categories, all as pertinent to sport: video/editing application, web development/design, mobile technology, and social media technology. Several sessions will run concurrently, and each will be limited to approximately 20 students per session. There will be three 45-minute sessions, allowing students to try three different tutorials if they wish. There will be a signup page for each session, allowing for students to sign up in advance and plan their afternoon.

*Workshops*

In these sessions, student groups will be able to workshop projects and concepts with application to sport media and communication. Examples could include web stories, apps, websites, software, digital productions, hardware, and social media productions, among others. Students will receive feedback and assistance from experts such as faculty, industry professionals, and potential users. These workshops will allow for student developers to present their ideas to experts and receive feedback and constructive critique toward improving these products. Student groups must submit a request in advance for these workshops, as there will be limited spots available.

*Faculty/Industry Expert Volunteers*

There are several opportunities for faculty and industry experts to volunteer for various tasks at the summit. These primarily include tutorial session leader/assistant and workshop panelist. If you have a particular area of expertise in sports, communication, and technology, please contact any of the summit organizers (listed below) to inquire about volunteering. You may also indicate this on the registration form. All assistance is greatly appreciated and will help make for a more robust learning experience for summit attendees.

For more information about the summit, please contact Keith Strudler, director of the Marist College Center for Sports Communication, at Keith.Strudler@marist.eduor (845) 575-3506, Ryan Rogers at Ryan.Rogers@marist.edu, or Tim Mirabito at Tim.Mirabito@marist.edu.